Return to site

Mario Party 5 Iso

broken image


Super Mario Games on the Gamecube

Below are the Mario games on the Gamecube that we cover. Visit a games page by clicking its box image below.

Overview Mario Party 5 is the fifth installment in Nintendo's long running series. It features new modes, along with 75 all-new mini-games. Chimie rates this game: 5/5 Mario Party 5 it's the best option of all Mario Party games on NGC, it is. Mario Party 5's stages, for example, are the worst yet. You'll dig the multitiered layouts but you'll yawn at the lack of interesting features like MP4's giant roulette wheel or lottery booths. MP5 makes up for it, however, by letting you place a wide variety of good or bad 'events' on the boards' spaces, customizing the level as you play.

We feature games with three different types of Mario appearance as follows:- Free morpheus photo animation suite.

  • Cameo - a non-Mario game with reference to, or an appearance of Mario or one of the characters

  • Spin off - a game which features Mario throughout, but is not a mainstream adventure game.

  • Main role - The classic platform style Mario games such as Super Mario Bros and Super Mario Land would be good examples of what we define as main role Mario games.

Dance Dance Revolution: Mario Mix

Spin off

Mario Kart: Double Dash

Spin off

Luigi's Mansion

Main role

Mario Golf: Toadstool Tour

Spin off

Mario Party 4

Spin off

Mario Party 5

Spin off

Mario Party 6

Spin off

Mario Party 7 Avast antivirus pro 5.0 677 license key generator.

Spin off

Mario Power Tennis

Spin off

Editplus license key. Mario Superstar Baseball

Spin off

NBA Street v3

Cameo

Paper Mario: The Thousand Year Door

Main Role

SSX On Tour

Cameo

Super Mario Sunshine

Main Role

Wario World

Main Role

About the Gamecube / GCN

The Nintendo Gamecube was the first console system released by Nintendo in the new millennium. Released in 2001 in Japan and to the rest of the globe in 2002, the Gamecube came with an array of interesting upgrades to their prior system, the Nintendo 64. At the time that it was released, it had to deal with stiff competition from the Playstation 2, Xbox, and the Dreamcast.


However, the Nintendo Company had begun to evolve with the changing times, moving from cartridges to optical disks for the first time with the Gamecube. The drawback was that their discs were much smaller than other discs of the time, making it incapable of playing DVDs, a high selling point of the other systems. Yet, the Gamecube still had an ace in its sleeve, as it was able to connect to the Game Boy Advance for better interactive gameplay. With a fun, new design and a controller that was bizarre but functional, there was little to stop the Game Cube from being highly profitable. Overall, the system experienced moderate success before being succeeded by the Wii in 2006.


Another one of the ways that the Game Cube demonstrated their ability to adapt to the changing game market was through allocation of third party games prior to the game release. While they could certainly count on classic faces, such as those brought by Mario games on the Game Cube, they still needed additional ports if they wanted to experience true success. In the end, they were able to obtain titles from the Resident Evil series as well as Metal Gear Solid, giving them an incredible start to their system launch.


One of the best aspects of this system was that they sought to bring out all of the old game series' that had made the Nintendo systems so popular over the past twenty years. From Mario to Metroid, Zelda to Super Smash Bros, all the franchises were tapped to make the system memorable. Mario games on the Game Cube alone contributed to the overall success of this unusual system. One of the most famous Mario games on the Game Cube was 'Super Mario Sunshine', a game famous for groundbreaking graphics and exciting levels of playability. Other famous titles from the system include 'Luigi's Mansion' and a whole new generation of 'Mario Party' games that were able to keep friends and families lovingly pitted against one another.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Mario Party 5

Developers: Hudson Soft, CAProduction
Publisher: Nintendo
Platform: GameCube
Released in JP: November 28, 2003
Released in US: November 10, 2003
Released in EU: December 5, 2003
Released in KR: 2003

This game has hidden development-related text.
This game has unused modes / minigames.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has unused sounds.
This game has unused text.
This game has debugging material.

This game has a prototype article
To do:
Gecko code 041BF170 801BEBFD loads a test map in the EU version when selecting Rainbow Dream in party mode.
(Source: Ralf (GC-Forever))

Mario Party 5 replaces the item system from the previous games with Capsules, which can be either used by the holder or placed on the board. This system sticks around until Mario Party 8, when it's replaced with pieces of 'candy' which function like the old items. Oh, and Donkey Kong has been demoted to a special space.

Other than that, it's Mario Party. You should know how this works.

  • 1Unused Graphics
  • 2Unused Models
  • 3E3 Content
  • 4Debug Menu
  • 5Debug Capsules

Unused Graphics

Mario party 5 iso usa

Test

This graphic is loaded when starting the Card Party found in Bonus Mode.

Menu Options

  • Bonus On

  • Level

  • Battle

Various unused menu option graphics, some left untranslated.

Early Logo

In instpic.bin is an early version of the game's logo.

Placeholder Bubble

Just off to the lefthand side of the Mini-Game explanation screen, there is a bubble featuring the word 倒影 (translating to 'reflection') floating outside the sky dome.

sdd1.bin

A dummy texture.

m353.bin

Two textures that translate to front and back.

Unused Models

Mario Party 5 Iso

sample.bin

sample.bin has two early capsule models of a coin block and Boo, and the Toad host leftover from Mario Party 4.

E3 Content

Menus / modes that were used for the E3 demo.

E3 Title

Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3boot.bin and e3bootdll.rel. Select Party Mode from the main menu and the E3 title sequence will pop up.


In this title, many Star Spirits fly up from the bottom of the screen, and the playable characters walk around the screen in a circle, like the silhouetted version on the final's file select. It also features an early logo for the game.

Selecting 'Mini-Game' will crash the system (it should bring up the menu below), while selecting 'Demo' will fade to a black screen, then back to the title.

The below set of Gecko codes will also make this screen accessible in the EU version by selecting Undersea Dream in party mode:

E3 Menu

Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3setup.bin, e3setupDLL.rel, or use one of the below Action Replay codes. Select Party Mode from the main menu and this menu will appear instead.

VersionAR code
USA041BD7F8 801BCF71
Japan041BD528 801BCCA1
Europe041BEDE0 801BE559


The white rectangles around the mini-game graphics are an emulator glitch

Interestingly, Boo and Koopa Kid can't be selected on this menu, presumably because their characters weren't done in time for E3.


Unlike the Mario Party 4 E3 menu, Party Mode boards cannot be selected. Once everything has been set, the game jumps straight to a mini-game menu.

The mini-games boot up without explanation screens. Once a game is finished, the player is booted back to the menu.

The following mini-games are available:

  • Coney Island
  • Rumble Fumble
  • Pop-Star Piranhas
  • Night Light Fright
  • Leaf Leap
  • Pushy Penguins
  • Chomp Romp
  • Ground Pound Down
(Source: Ralf (GC-Forever) (EU Gecko codes))

Debug Menu

Replace w01.bin (data Folder) and w01Dll.rel(dll folder) with selmenu.bin and selmenuDll.rel, or use one of the below Action Replay codes. Start a new Party Mode game and select Toy Dream as the board. Once the game starts, you should boot into a debug menu!

VersionAR code
USA041BDB78 801BD658
Japan041BD8A8 801BD388
Europe041BF160 801BEC40


This is the same debug menu from Mario Party 4. The mini-game titles are changed.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.
Before a mini-game is played, the same rudimentary character select screen from Mario Party 4 appears.

There are two special options in this menu: 'START' and 'MESS CHECK'.
'START' will take the player back to the File Selection screen.
'MESS CHECK' leads to a message test.

Message Test


This is a test of every message in the game.

  • A Button: Next message.
  • B Button: Previous message.
  • L Button: Previous message bank.
  • R Button: Next message bank.
  • Start Button: Exit menu.
(Source: Ralf (GC-Forever) (EU code))

Debug Capsules

Use the PAR code 0022A075 000000XX to place these items in the upper-left player's 1st slot. XX is the capsule ID.

All of these capsules are named 'Error', have no use description, and use the Miracle Capsule model.

Capsule 1 (Camera Debug)

Capsule ID: 28

Using this capsule will activate a camera debug function.


Analog Stick: Rotate camera / Move text.
C-Stick: Move + rotate camera / Move text.
A Button: Zoom camera out.
B Button: Zoom camera in.
X Button: Switch between camera and text movement.
Y Button: Toggles a Mushroom graphic at the center of the screen.
L Button + Analog / C-Stick: Move faster.
R Button + Analog / C-Stick: Move slower.
L Button + R Button: Exit Camera Debug.

Capsule 2 (Movement Debug)

Capsule ID: 29

Using this capsule will active a warp debug function.


Analog Stick / C-Stick: Move to a space.
A Button: Set first player's position.
B Button: Set second player's position.
X Button: Set third player's position.
Y Button: Set fourth player's position.
L Button + R Button: Exit Warp Debug.

Capsule 3

Capsule ID: 2A

While this can be used and fits with the rest of the debug capsules, it doesn't appear to do anything.


(Pro Action Replay code: Codejunkies)

Player Animation Debug


Enter one of the below Action Replay codes, then choose Pirate Dream as the board. The controls at the top of the cube are actually incorrect.

VersionAR code
USA041BDB98 801BD5C7
Japan041BD8C8 801BD2F7
Europe041BF180 801BEBAF
  • Analog Stick: Rotate camera.
  • C-Stick: Move camera.
  • A Button: load next animation.
  • B Button: load previous animation.
  • X Button: Load next character.
  • Y Button: Load previous character.
  • Z Button: Load next frame.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.
  • Start Button: Exit menu.


Other Unused Capsules

These capsules cannot be used by the player—their intended use is for the game to manipulate the board's spaces.

Orb ID: 25Orb ID: 26
DescriptionDescription
(Source: Original TCRF research)

Unused Bowser Capsule Text

Since the Bowser Capsule is automatically used when obtained, this description is never seen.

Orb ID: 22
Description

Build Dates

A build date can be found in the game's executable.

VersionHex AddressBuild Date
USA0x1A85BDSep 25 2003
USA Demo0x1A5C8DSep 12 2003
Europe0x1A9540Oct 21 2003
Japan0x1A813FSep 24 2004


(Source: Ferrox)

Story Mode Intro Test

There is unused code in the game that allows you to select which story mode intro scene you want to view. Pressing A starts the board. Dpad left and right move the scene no. selection left and right respectively. To access it, use one of the below Gecko codes and select Story Mode.

VersionGecko code
USA0022AA2D 000000FF
04005BFC 60000000
04005C24 60000000
0412F544 4BF82A09
Japan
Europe0024976D 000000FF
04005BFC 60000000
04005C24 60000000
0413046C 4BF82295

Memory Usage Meter

This memory usage meter returns unchanged from Mario Party 4. It displays in the upper-left. Use one of the below Gecko codes to enable the memory usage meter. There is a D value that actually changes now.

VersionGecko code
USA040368D0 60000000
Japan
Europe040368B0 60000000

Overscan Border Display

Enter one of the below Gecko codes and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.

Mario Party 5 Iso Usa

VersionGecko code
USA0400B6CC 60000000
Japan
Europe0400B6AC 60000000

Error Tune

This sound sample fills all unused music slots. It is a unique behaviour compared to playing an out of bounds sound which is absolutely nothing.

999 Stars Message

Mario Party 5 Iso

Test

This graphic is loaded when starting the Card Party found in Bonus Mode.

Menu Options

  • Bonus On

  • Level

  • Battle

Various unused menu option graphics, some left untranslated.

Early Logo

In instpic.bin is an early version of the game's logo.

Placeholder Bubble

Just off to the lefthand side of the Mini-Game explanation screen, there is a bubble featuring the word 倒影 (translating to 'reflection') floating outside the sky dome.

sdd1.bin

A dummy texture.

m353.bin

Two textures that translate to front and back.

Unused Models

sample.bin

sample.bin has two early capsule models of a coin block and Boo, and the Toad host leftover from Mario Party 4.

E3 Content

Menus / modes that were used for the E3 demo.

E3 Title

Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3boot.bin and e3bootdll.rel. Select Party Mode from the main menu and the E3 title sequence will pop up.


In this title, many Star Spirits fly up from the bottom of the screen, and the playable characters walk around the screen in a circle, like the silhouetted version on the final's file select. It also features an early logo for the game.

Selecting 'Mini-Game' will crash the system (it should bring up the menu below), while selecting 'Demo' will fade to a black screen, then back to the title.

The below set of Gecko codes will also make this screen accessible in the EU version by selecting Undersea Dream in party mode:

E3 Menu

Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3setup.bin, e3setupDLL.rel, or use one of the below Action Replay codes. Select Party Mode from the main menu and this menu will appear instead.

VersionAR code
USA041BD7F8 801BCF71
Japan041BD528 801BCCA1
Europe041BEDE0 801BE559


The white rectangles around the mini-game graphics are an emulator glitch

Interestingly, Boo and Koopa Kid can't be selected on this menu, presumably because their characters weren't done in time for E3.


Unlike the Mario Party 4 E3 menu, Party Mode boards cannot be selected. Once everything has been set, the game jumps straight to a mini-game menu.

The mini-games boot up without explanation screens. Once a game is finished, the player is booted back to the menu.

The following mini-games are available:

  • Coney Island
  • Rumble Fumble
  • Pop-Star Piranhas
  • Night Light Fright
  • Leaf Leap
  • Pushy Penguins
  • Chomp Romp
  • Ground Pound Down
(Source: Ralf (GC-Forever) (EU Gecko codes))

Debug Menu

Replace w01.bin (data Folder) and w01Dll.rel(dll folder) with selmenu.bin and selmenuDll.rel, or use one of the below Action Replay codes. Start a new Party Mode game and select Toy Dream as the board. Once the game starts, you should boot into a debug menu!

VersionAR code
USA041BDB78 801BD658
Japan041BD8A8 801BD388
Europe041BF160 801BEC40


This is the same debug menu from Mario Party 4. The mini-game titles are changed.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.
Before a mini-game is played, the same rudimentary character select screen from Mario Party 4 appears.

There are two special options in this menu: 'START' and 'MESS CHECK'.
'START' will take the player back to the File Selection screen.
'MESS CHECK' leads to a message test.

Message Test


This is a test of every message in the game.

  • A Button: Next message.
  • B Button: Previous message.
  • L Button: Previous message bank.
  • R Button: Next message bank.
  • Start Button: Exit menu.
(Source: Ralf (GC-Forever) (EU code))

Debug Capsules

Use the PAR code 0022A075 000000XX to place these items in the upper-left player's 1st slot. XX is the capsule ID.

All of these capsules are named 'Error', have no use description, and use the Miracle Capsule model.

Capsule 1 (Camera Debug)

Capsule ID: 28

Using this capsule will activate a camera debug function.


Analog Stick: Rotate camera / Move text.
C-Stick: Move + rotate camera / Move text.
A Button: Zoom camera out.
B Button: Zoom camera in.
X Button: Switch between camera and text movement.
Y Button: Toggles a Mushroom graphic at the center of the screen.
L Button + Analog / C-Stick: Move faster.
R Button + Analog / C-Stick: Move slower.
L Button + R Button: Exit Camera Debug.

Capsule 2 (Movement Debug)

Capsule ID: 29

Using this capsule will active a warp debug function.


Analog Stick / C-Stick: Move to a space.
A Button: Set first player's position.
B Button: Set second player's position.
X Button: Set third player's position.
Y Button: Set fourth player's position.
L Button + R Button: Exit Warp Debug.

Capsule 3

Capsule ID: 2A

While this can be used and fits with the rest of the debug capsules, it doesn't appear to do anything.


(Pro Action Replay code: Codejunkies)

Player Animation Debug


Enter one of the below Action Replay codes, then choose Pirate Dream as the board. The controls at the top of the cube are actually incorrect.

VersionAR code
USA041BDB98 801BD5C7
Japan041BD8C8 801BD2F7
Europe041BF180 801BEBAF
  • Analog Stick: Rotate camera.
  • C-Stick: Move camera.
  • A Button: load next animation.
  • B Button: load previous animation.
  • X Button: Load next character.
  • Y Button: Load previous character.
  • Z Button: Load next frame.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.
  • Start Button: Exit menu.


Other Unused Capsules

These capsules cannot be used by the player—their intended use is for the game to manipulate the board's spaces.

Orb ID: 25Orb ID: 26
DescriptionDescription
(Source: Original TCRF research)

Unused Bowser Capsule Text

Since the Bowser Capsule is automatically used when obtained, this description is never seen.

Orb ID: 22
Description

Build Dates

A build date can be found in the game's executable.

VersionHex AddressBuild Date
USA0x1A85BDSep 25 2003
USA Demo0x1A5C8DSep 12 2003
Europe0x1A9540Oct 21 2003
Japan0x1A813FSep 24 2004


(Source: Ferrox)

Story Mode Intro Test

There is unused code in the game that allows you to select which story mode intro scene you want to view. Pressing A starts the board. Dpad left and right move the scene no. selection left and right respectively. To access it, use one of the below Gecko codes and select Story Mode.

VersionGecko code
USA0022AA2D 000000FF
04005BFC 60000000
04005C24 60000000
0412F544 4BF82A09
Japan
Europe0024976D 000000FF
04005BFC 60000000
04005C24 60000000
0413046C 4BF82295

Memory Usage Meter

This memory usage meter returns unchanged from Mario Party 4. It displays in the upper-left. Use one of the below Gecko codes to enable the memory usage meter. There is a D value that actually changes now.

VersionGecko code
USA040368D0 60000000
Japan
Europe040368B0 60000000

Overscan Border Display

Enter one of the below Gecko codes and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.

Mario Party 5 Iso Usa

VersionGecko code
USA0400B6CC 60000000
Japan
Europe0400B6AC 60000000

Error Tune

This sound sample fills all unused music slots. It is a unique behaviour compared to playing an out of bounds sound which is absolutely nothing.

999 Stars Message

Download Mario Party 5

Normally, it's impossible to obtain 999 Stars in one game. If cheats are used to set your Star count to that amount, you'll get a normally unused message telling you that you can't have any more Stars.

Bus Buffer Reflection

Mario Party 5 Emulator

In the Bus Buffer minigame, the reflection models for the buses are slightly different from the main model. It's likely that the reflection model is based on an earlier design.

The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario

Mario Party 5 Iso File

Retrieved from 'https://tcrf.net/index.php?title=Mario_Party_5&oldid=795796'




broken image